He's a firm believer in three hours being the perfect length for a movie, but thinks a lot of games are much too long. Or he's trying to get you to watch Mad Men. When not talking about The Legend of Zelda, Dark Souls, Mass Effect, or some PlayStation exclusive, he's probably droning on about the works of Cormac McCarthy, Frank Herbert, Stanley Kubrick, and Wes Anderson. A terminal Midwesterner who graduated from the University of Kansas, Kyle also has knowledge and interest in literature, film, film adaptions of literature, and history. His tenure at SR began in late 2020 as a contributing Game Features writer before quickly becoming a Staff Writer, a role that gradually progressed into an Editor position. One of Kyle's earliest memories is of watching his older brother play Ocarina of Time, which probably explains how he ended up as an Editor for Screen Rant's Gaming section. Other instances are less egregious, like finding a body near a road that, when interacted with, sets off a poison sequence. Saving an imprisoned person in a random encounter with Mongols often results in Jin collapsing to his knees in front of the captive and having a vision of his father being killed. Jin may be sneaking through some pampas grass, for example, when the screen suddenly turns purple, and the Eagle's voice chides him for behaving dishonorably in combat. Instead, the Iki Island expansion's gameplay loop is frequently interrupted with quasi-cutscenes that do nothing but frustrate. Sticking to this established format would have left the Eagle's poison sequences in places that are unobtrusive. Mission introductions and conclusions offer breaks in this progression, but they are well implemented in the game's quest structure, built around the Tales of Tsushima and Tales of Iki. Ghost of Tsushima's much-praised Guiding Wind system, which replaces traditional open-world HUD compasses and mini-maps, helps its gameplay feel like it progresses organically and at a constant pace. Unfortunately, the effects of the poison seep into the free-roam gameplay as well. These sequences work well when they are integrated with a mission or part of a cutscene, and it's a compelling way for Jin to confront guilt about his participation in his father's attempt to pacify Iki when Jin when young. Jin sometimes experiences other hallucinations, and the episodes are frequently accompanied by the Eagle's mocking voice. The frequent, poison-induced episodes include a variety of visual effects, like the screen turning entirely purple, the draw distance being greatly reduced, and visions of birds flying toward the screen. Related: Ghost of Tsushima: When You Should Play Iki Island After Jin is drugged with the substance, he begins having intrusive visions of his past that prey on insecurities relating to his family, his honor, and more. Jin quickly learns this is because of the her special poison, which utilizes psychoactive properties in order to indoctrinate its victims to the Eagle's cause. There, the invading forces are commanded by the Eagle, a mysterious figure who seems to have almost fanatical loyalty amongst her subordinates. Jin travels to Iki Island in order to address another front of the Mongol invasion.
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