Galvanic Booster (1% HP/s regen) feels more like 0.5% - 1% HP from a fixed base value? are my +100% minion HP not taken into account maybe? EDIT: my Kastelans healing for about 35HP/s they need about 3s for 100HP :/ the right approach should be to bring other constructs up to their "efficency". So my 2 cents: nerfing Kastelans (maybe to encourage player to try other builds) so hard is the wrong approach. they die as fast as one Psioli but they have 3x the HP. Kastelan Bots feel squishy now - pre patch only bosses and a bunch of champions could bring one down (+10/11 void crusade missions!) - with 2.1.1 a bunch of trashmob gunners can melt their HP more or less quick (~25k)ĮDIT: Kastelan Bots on same lvl missions feels really broken after the patch. Kastelan Bots lost about 1000-1500 HP after patch (even more on same lvl missions) Unlocking Ancient Relics: Construct actions are still not being taken into account - no dmg, no kills, no debuffs, no dots after the perk was disabled, the killspeed of my constructs felt much better! ok it's maybe kinda difficult to tell bc of tarot cards and modifiers, but i did quite some intel missions with offensor bionic perk equipped and some without this perk. " Offensor Bionics" Perk still not working! i'm even going so far to say it is contraproductive atm - with OB-perk kastelan phosphor gun did about 1000 dmg on same lvl intel mission, removing perk - next intel mission 2lvls higher (-20%dmg penalty) they did over 2000 dmg.
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